The league will be divided into two sub-leagues, an A League (focus on competition) and a B League (focus on fun).
There will be six weeks of regular season, running from September 22 - October 29.
Scheduling details will be provided at the start of each week.
There will be two weeks of postseason, running from November 3 - November 12 for all qualified teams.
There will be a separate playoff for each sub-league.
The top 4 teams from each sub-league by win percentage will make the playoffs.
Tiebreakers will be assessed in the following order: fewest number of forfeits, head-to-head record, opponent win percentage, point differential, coin toss.
Teams must play at least 4 games in the regular season to be eligible for playoffs.
Only players registered to the team by week 3 can play in the playoffs.
Scheduling details for the playoffs will be announced following the final week of the regular season.
The finals will be played on November 12. If a team does not believe they can field a team that day, they should forfeit their playoff spot.
The winner of each sub-league’s playoff will be crowned League Champions.
Teams can have a maximum of 14 registered players.
A maximum of 2 non-registered players can play for a team during a regular season game.
Teams must field at least 6 players at game time. Not having at least 6 players will result in an automatic forfeit (although teams can still toss the ball around and play for fun).
All players must agree to the league liability waiver. Participating in any game constitutes express consent to the league liability waiver.
The field dimensions are approximately as follows: 35 yards wide by 55 yards long, with two 10-yard deep end zones.
At the start of each game, captains from both teams meet at midfield for the coin toss to determine who starts with the ball. The visiting team calls the toss.
The winner of the coin toss has the choice of offense or defense. The loser of the coin toss has the choice of direction. Possession changes to start the second half to the team that started the game on defense and direction switches.
Each team must have 6 players on the field at a time. The quarterback is the offensive player who possesses the ball at the hike.
The offensive team takes possession of the ball at its 5-yard line and has 4 downs to cross midfield. Once a team crosses midfield, it has 4 downs to score a touchdown.
If the offensive team fails to cross midfield after 3rd down, and has not previously crossed midfield, they may elect to "punt" on 4th down, and possession of the ball changes to the other team at their own 5-yard line.
If the offensive team goes for it on 4th down and does not cross midfield or score a touchdown, the opposing team will start its possession from the spot.
After a score, the other team takes possession of the ball at their 5-yard line.
Players must wear shoes. Cleats with exposed metal are never allowed and must be removed. Rubber or plastic cleats are permitted.
Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads and knee pads. Braces with exposed metals are not allowed.
Players must remove all jewelry.
Players’ jerseys must be tucked into shorts or pants if they hang below the belt line.
Players must wear a provided flag belt. Flags should hang on each side and be unencumbered by clothing (not tucked in or hidden).
All teams must use a provided football.
The team with the most points at the end of the game is the winner.
All touchdowns and safeties are worth 1 point.
Forfeited games are unscored.
All passes must be thrown forward from behind the line of scrimmage.
There is no intentional grounding.
All passes that do not cross the line of scrimmage, whether received or not, are illegal passes unless touched by a defender.
The quarterback has a six-second pass clock. If a pass is not thrown within the six seconds, the play is dead, the down is consumed and the ball is returned to the line of scrimmage.
The game official will keep track of the pass clock.
If the quarterback throws the ball and then catches it, the play is dead and treated like an incomplete pass.
The passer may only cross the line of scrimmage in possession of the ball if they are blitzed.
All players are eligible to receive passes (including the quarterback).
Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted toward the line of scrimmage.
A player must have at least one foot or other body part in bounds, contacting the ground first with possession.
In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.
After the ball is received, players who do not possess the ball cannot block defenders. However, they also are not required to get out of the way.
Players may not lateral the ball to another player.
Players may not attempt to hurdle any players on the ground.
Pulling the ball-carrier’s flag stops the play and the ball is placed at that spot.
The game official may assist and verify the spot of the ball.
Defenders can dive to pull flags but cannot tackle, hold or run through the ball-carrier when pulling flags. ROUGH PLAY WILL NOT BE TOLERATED.
It is illegal to attempt to strip or pull the ball from the ball-carrier’s possession at any time.
If a player's flag inadvertently falls off during a play while that player has possession, the player is down immediately and the play ends. The ball is placed where the flag lands.
If a player who has one or no flags in their belt takes possession of the ball, the play is dead at that spot on the field.
A defensive player may not intentionally pull the flags off of a player who is not in possession of the ball.
Flag guarding is not allowed.
Flag guarding is an attempt by the ball-carrier to obstruct the defender’s access to the flags by stiff arming, dropping the head, hand, ball, arm or shoulder or intentionally covering the flags with the football jersey.
If a ball-carrier guards their flag, the play will be ruled dead at that spot.
A defensive player may not grab, pull, or physically engage with a receiver. ROUGH PLAY WILL NOT BE TOLERATED.
The defense is entitled to blitz once per drive.
If the ball-carrier, including the passer during a blitz, has their flag pulled in their own end zone, it is a safety.
Interceptions are returnable.
Starting and Stopping Play
The play is live at the hike of the ball and remains live until the game official whistles the play dead.
A player who gains possession of the ball in the air is considered in bounds as long as the first foot or other body part contacts the ground in the field of play.
Substitutions may be made between any play.
The offense must give the defense a chance to make substitutions before hiking the ball.
The game official can whistle the play dead at their discretion.
Play is ruled dead when:
The ball hits the ground.
The ball-carrier’s flag is pulled.
The ball-carrier’s flag falls out.
The receiver catches the ball while in possession of one or no flag(s).
The ball-carrier steps out of bounds.
A touchdown or safety is scored.
The ball-carrier falls to the ground.
The 6 second pass clock expires.
The ball-carrier leaves their feet other than jump cuts or spinning.
There are no fumbles. The play becomes dead at the spot where the ball was dropped.
All games are played with two 20-minute halves. The clock stops for halftime, timeouts, injuries, penalties, and the game officials’ discretion, and will run continuously at all other times. If the clock is stopped, it will start again at the next hike.
Halftime is five minutes.
Each time the ball is spotted, a team has 30 seconds to hike the ball.
Each team has two 60-second timeouts per half. They do not carry over.
Officials can stop the clock at their discretion.
There is no overtime during the regular season.
If the score is tied at the end of regulation play during a playoff game, an overtime period will be used to determine a winner.
The team that started the game with the ball will get the ball 5 yards out from the defense’s end zone. They will have two downs to score a touchdown.
After the first team scores a touchdown or after two downs, the other team will then have two downs to score a touchdown from the 5 yard line.
If one team succeeds and the other fails, the team that succeeds is declared the winner of the game.
If the game is still tied, the cycle resets.
A game official will determine which end zone will be used.
Interceptions can be returned in overtime.
An interception returned for a touchdown will end the game immediately.
Unsportsmanlike Conduct and Penalties
If the game official witnesses any acts of intentional tackling, elbowing, cheap shots, blocking or any other unsportsmanlike act, the game will be stopped and the player will be ejected from the game. The decision is made at the referee’s discretion. No appeals will be considered. ROUGH PLAY WILL NOT BE TOLERATED.
A 10-yard penalty will also be assessed. If the penalty was against the defense, the offense gets an automatic first down.
No player should take any action that threatens the health or safety of any other player. No player should initiate contact with another player. Taking such an action can result in ejection and an unsportsmanlike penalty.
Offensive or confrontational language is NOT allowed. Game officials have the right to determine offensive language. If offensive or confrontational language occurs, the game official will determine if a warning or immediate ejection is warranted.
Players may not physically or verbally abuse any person.
Ball-carriers must make an effort to avoid defenders with an established position.
Defenders must give free releases off the line of scrimmage to offensive players and are not allowed to run through the ball-carrier when pulling flags.
No player should attempt to jump over a player who is on the ground unless absolutely necessary to avoid contact.
ROUGH PLAY WILL NOT BE TOLERATED.
The following penalties will be enforced against along with the corresponding loss of yards:
Illegal rush: the quarterback, not having been blitzed, crosses the line of scrimmage. 5 yards and loss of down.
Illegal block: holding or blocking another player to impede their movement. 5 yards from the spot of the foul.
Too many players on the field: having more than 6 players on the field at the time of the hike. 5 yards.
Offsides: being on the wrong side of the line of scrimmage at the time of the hike. 5 yards.
Delay of game: offensive does not hike the ball within 30 seconds after the prior spot. 5 yards.
Illegal shift: more than one offensive player in motion at the hike. 5 yards.
Illegal pass: pass does not go beyond the line of scrimmage. 5 yards and loss of down.
Pass interference: grabbing or holding a receiver who is the target of a pass. May also be combined with unsportsmanlike conduct. Spot foul and automatic first down.
Bench interference: player who is not on the field at the time of the hike enters the field and affects the play. 10 yards, and if against the defense, automatic first down.
Illegal blitz: defense crosses the line of scrimmage beyond the allotted single blitz per drive. 5 yards and an automatic first down.
These rules will be enforced by a game official.
The game official may be a league administrator or a designated neutral referee.
If a game official is not available, rules will be enforced by players on the bench, who are encouraged to be neutral and respectful.
Rulings may not be challenged or appealed.
Giving excessive grief to a game official can result in player ejection.
Any situation or ruling not covered by this rulebook will be decided at the discretion of the game official or league executives, with particular deference to NFL rules, the health and safety of players, and in the spirit of fair play.
These rules are subject to amendment at any point by league administrators. Any changes will be announced and shared with the league by email.